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BIO

Year and place of birth:

Citizenship:

Country of Origin:

Email:

Phone Number:

1993, Næstved,

Denmark

Denmark

Jesperkirke@gmail.com

+45 50 89 29 50

Hi! I am a Game development Artist, focusing mainly on visual development and design for Games in both 2D and 3D. At the moment I am currently working as a lead game designer at Cinemataztic Aps.

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I am particularly interested in visual development and game production and have obtained skills specializing in rapid iterative game development from concept to finished product.

Work Experience
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Lead Gamedev Artist

Cinemataztic Aps

April 2022 - April 2024

Copenhagen, Denmark

  • Developed over 30+ commercially branded interactive games, showcased live in cinemas.

  • Ensuring brand coherence and crafting graphic designs for marketing and pitch presentations.

  • Managed projects from initial concept, through production and testing and final implementation

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Concept Artist, Intern

Goodname Studio

August 2021 - Nov 2021

Vilnius, Lithuania

  • Illustrative work for a card game IP

  • Concept development of key art for AAA game environments.

  • Developed orthographic sketches and detailed breakouts for architectural and prop designs

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Art Director

"Cowboy Kevin" - The Animation Workshop

August 2020 - July 2021

Viborg, Denmark

  • Conceptual development of key visuals, environment & character designs.

  • Active contribution to the CG production including modeling, texturing, shot setup, lighting, and compositing.

  • Coordination cohesive visual development through styleguides, miro boards, color scripts & paintovers

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CG Generalist

"Single-Use-Friend" - Plastic change

November 2019 - July 2020

Viborg, Denmark

  • Responsible for the development of the core pitch and engaging the ideation process.

  • Worked as a CG generalist incl. modelling, rigging, texturing, lighting, shot setup and compositing.

  • Utilizing the full range of general CG pipeline tool, including Maya, Substance Painter Mari & Nuke

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Art Director

"Fixy Fixy" - The Animation Workshop

March 2018 - June 2018

Viborg, Denmark

  • Art directed ensuring visual coherence and alignment with the original intent and vision.

  • Responsible for compositional efforts integrating the 2D elements and animation into the 2D pipeline

  • Participated in the project and idea development with a focus on open collaboration.

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2D Background Artist

"Ape Star" - Noerlum

November 2019 - March 2020

Viborg, Denmark

  • Creating detailed and fully rendered backgrounds to be used in the final film.

  • Collaborating directly with the Art Director and initiating the interns into the 2D pipeline setup

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Education
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The Animation Workshop

BA - Computer Graphics Artist

January 2022

Viborg, Denmark

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