BIO

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Hi! I am a Game development Artist, focusing mainly on visual development and design for games in both 2D and 3D. At the moment I am currently working as a Head of Production at Cinemataztic Aps.
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I am particularly interested in visual development and game production and have obtained skills specializing in rapid iterative game development from concept to finished product.
Work Experience

Head of Production
Cinemataztic Aps
From April 2024
Copenhagen, Denmark
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Responsible for the production department, at Cinemataztic including marketing, production, and creative
delivery across multiple projects. -
Coordinating workflows, overseeing quality, and driving results within a small, collaborative team.


Lead Game Artist
Cinemataztic Aps
April 2022 - April 2024
Copenhagen, Denmark
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Developed over 30+ commercially branded interactive games, showcased live in cinemas.
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Ensuring brand coherence and crafting graphic designs for marketing and pitch presentations.
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Managed projects from initial concept, through production and testing and final implementation


Concept Artist, Intern
Goodname Studio
August 2021 - Nov 2021
Vilnius, Lithuania
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Illustrative work for a card game IP
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Concept development of key art for AAA game environments.
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Developed orthographic sketches and detailed breakouts for architectural and prop designs


Art Director
"Cowboy Kevin" - The Animation Workshop
August 2020 - July 2021
Viborg, Denmark
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Conceptual development of key visuals, environment & character designs.
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Active contribution to the CG production including modeling, texturing, shot setup, lighting, and compositing.
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Coordination cohesive visual development through styleguides, miro boards, color scripts & paintovers


CG Generalist
"Single-Use-Friend" - Plastic change
November 2019 - July 2020
Viborg, Denmark
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Responsible for the development of the core pitch and engaging the ideation process.
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Worked as a CG generalist incl. modelling, rigging, texturing, lighting, shot setup and compositing.
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Utilizing the full range of general CG pipeline tool, including Maya, Substance Painter Mari & Nuke


Art Director
"Fixy Fixy" - The Animation Workshop
March 2018 - June 2018
Viborg, Denmark
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Art directed ensuring visual coherence and alignment with the original intent and vision.
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Responsible for compositional efforts integrating the 2D elements and animation into the 2D pipeline
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Participated in the project and idea development with a focus on open collaboration.


2D Background Artist
"Ape Star" - Noerlum
November 2019 - March 2020
Viborg, Denmark
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Creating detailed and fully rendered backgrounds to be used in the final film.
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Collaborating directly with the Art Director and initiating the interns into the 2D pipeline setup
